Image Posted August 15, 2021

Text From Slide:

Trampoline as a means to control aspects of game on screen, performing as an analog input, software calculates rate of impact & force (distance displaced / pressed down)

System to determine whether bouncing with both feet concurrently or alternating, also identifies position / placement / direction pointed; calibration based on player’s weight, preferred range of effort, etc.

Standard Game Pad / Joystick carries out ancillary controls.

Technical Option A – Camera with motion capture & recognition / computer vision capability, leverage functions built into contemporary mobile and other consumer devices one may already own, where the technology is sufficient; plant camera at base / foot-level area for those who prefer to avoid other personal features potentially exposed online

Option B – Sensors / Motion Detectors underneath at multiple points, surface area of the landing plane dictates the scope of equipment needed (calculations TBD)

Proposed Genres (Partial List):
Platform / Adventure
Boxing / Martial Arts
Horse Racing / Equestrian / Polo / Joust
Motocross / Automotive / Winter Sports
Fishing / Nautical
Dancing / Acrobatics

References (Updated August 15, 2021):

Trampoline Gymnastics – Olympic Sport – Tokyo 2020
Discipline – Trampoline Gymnastics – FIG
Trampoline Safety – UCSD
Trampoline Jumping: Safe for kids? – Mayo Clinic
Analysis of the Training Effects of Minitrampoline – UMN
Effects of a Mini-Trampoline Rebounding Exercise Program – NIH
Influence of a Mini-Trampoline Rebound Exercise Program – NIH
ValoJump – Valo Motion – Digital Trampoline Game
Tgoma – Springfree Trampolines
Accessories – Wii – Nintendo UK
Azure Kinect DK – Microsoft Azure
PlayStation Eye Camera